
Abbot Jackson
Puppies and Christmas
3
|
Posted - 2015.11.21 12:21:23 -
[2] - Quote
This seems really cool. The more I think about it the more excited I get. And it's coinciding with the crazy graphics updates! YES. Things are going well.
I agree with afkalt on the highsec thing, but it's not worth debating because it's not going to happen. the only point i'd like to make is that making sure that everything goes smoothly/according to plan for missioners, miners, incursion runners and Jita Undock is really bad for the game. I can think of a lot of highsec pve and station game scenarios where the MJD portal thing would help the aforementioned groups.
But enough of that.
Several ideas. Warning: pretty much stream of consciousness ideas that came to mind after reading this thread.
1. To people who are saying that this favors kitey doctrines (ishtars, cerbs, tengus), I think that's wrong. With these things you can teleport your higher dps brawly armor gang right into optimal range. Also, as far as I know, alignment is maintained [SOMEONE SAID THIS IN THE THREAD, CAN ANYONE CONFIRM?]. So you can have two CD's: #1 is facing towards the enemy's logi, waiting for it to be 100km away, and #2 is facing 180 degrees from where #1 is facing. #1 lights the MDJ Portal thing, and #2 lights its MJD Portal thing right afterwards, and the enemy logi should appear right in front of your vindis and bhaalgorns. This would obviously require a lot of player skill, but my point is that these things can bring the enemy to you just as well as it can keep you away from the enemy. I bet blaster doctrines will become a thing when these fuggers get implemented; and if you have a problem with that, then you should biomass in game.
2. 6km radius isn't that big. Some people ITT have been acting like an entire, 100+ man fleet could be teleported by one of these things. I want to see a blob keep 500 people in 6km. Well, I guess it would be 12km diameter, which is pretty big. Idk, I guess this is more of a question, how many people can fit within the MJD Portal's range without everyone just bumping out? How much space does a F1AnchorBlob take up? As for logi, logi are rarely within 6km of each other, and they certainly have room to maneuver out of the CD's vector while staying within cap transfer/rep range.
3. The main problem with these things that I see is that in really heavy TiDi, people will be able to fly these things close to perfectly. And that might make it so that battles never end [or never really begin, depending on how you look at it]. In other words, there's a sort of N+1 aspect to these things where, in heavy TiDi, if an FC sees an enemy CD burning in to MJD his fleet, he'll say "okay, one of my CD's anchor up on the enemy CD and bring my fleet back once they get teleported". Basically fleets will just try to bring the most CD's to be able to deliver more MJD Portal phaggory, and therefore a better control of movement on the grid, than the enemy. This is just in heavy TiDi; in normal time I think things generally move fast enough where a high level of player skill will be required for them to be effective at all.
4. I think this is going to increase the amount of fleet doctrines that there are. As I said before, BLASTER DOCTRINES HELL YEAH      . Maybe even just a squadron of high dps blaster boats, say Nexeqs, that can lurch forward into a fleet, grab vulnerable ships, then slither back into rep range with a bunch of droneless ishtars in their jaws. Or just stay there and keep raeping. Also Apocs and other battleships that apply damage really well at ~100km; just get everyone in fleet to partner up with a scram buddy, let your enemy try to get under your guns while shooting them, tell everyone to scram inside their partner's warphole, and then have your CD's jump the enemy back into optimal range. This could work with big or small battleship comps. OOH OOH ALSO: bomb teleporting. This may be unrealistic, but there could be a industrial ship filled with bombs just sitting next to a full bomber wing that is sitting like 500km from a fight, and the bombers could just continuously send a stream of bombs down a CD network/"daisychain" [not sure what this name means] at an enemy fleet. Just sitting there carpet bombing. It would be a Human Centipede! Not sure how long the CD on the rear end of it would survive though.
5. The links aren't going to be used. I spent like 30 seconds wondering why these "link ships" are being mixed with this glorious new mechanic, but then decided to just not question it and let it happen.
HOLY ****. CAN'T WAIT. I APPROVE 100%.
BRING IT INTO HIGHSEC. BRING IT INTO STATIONS. BRING IT INTO THE GOD DAMN LOGIN SCREEN.
CCP <3 <3 <3 <3 <3 F**K THE HATERS! |